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On 11/2/2011 Josh Oplinger said: good catch Amos!
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On 10/28/2011 Amos E Horst said: Sorry for the double post, I refreshed my browser and TA DA...
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On 10/28/2011 Amos E Horst said: I see where the confusion is coming from... The PDF rules pack on the mechanicon website states "You may purchase ONE skill for each player on your team:"
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On 10/28/2011 Amos E Horst said: I see where the confusion is coming from... The PDF rules pack on the mechanicon website states "You may purchase ONE skill for each player on your team:"
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On 10/24/2011 Jamie said: Also note that you are not obligated to bring the team you sign up with.

Also, PLEASE send your roster to me via email if you can, it will help out with registration.

Thanks!
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On 10/24/2011 Jamie said: Just to confirm as the TO:

Each player may have up to 2 skills
Normal skills are 20k doubles skills are 40k
Stat ups are not allowed
You may purchase inducements, EXCEPT Special Plays and Wizards
You must have 11 players on your roster before purchasing Star Players
1.2 million gold to build your roster
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On 10/24/2011 Josh Oplinger said: I know we do normally limit 1 skill per player with a limit of 2 players getting the same skill. But that is not the case with this tournament. If you wanted to take 16 mighty blow zombies, you could!
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On 10/23/2011 Jason Karr said: Wade, the rules packet says 2 skills per player. Where are you seeing it says one skill per player?
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On 10/21/2011 Wade said: I thought the rules said you can only purchase 1 skill per player please let me know if im wrong about this because if you can have more then one skill on a player it totally changes what type of team i will bring....Chaos can actually be played with if they can get more then one skill
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On 10/10/2011 Rob Ottaviano said: I agree with all of these things, especially on the variety front...it's just a change from years gone by when I was forced to give all my skills to gobbos cause Trolls weren't allowed to have skills. :)
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On 9/28/2011 Jamie said: Also, more options means more variation in rosters which I always see as a good thing.
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On 9/28/2011 Jamie said: I think the inherent drawbacks of Big Guys are always going to balance the skills... a Troll with Block is a million times better, but he's still going to bone you. As far as Bulls, I just haven't seen a compelling reason to exclude them... as Josh points out, the more stacked skills you have, the more unskilled meat sacks you have on the team
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On 9/28/2011 Josh Oplinger said: I know I'm ok with people bringing double skilled players. The more double skilled players they have the less skilled players they have...
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On 9/27/2011 Rob Ottaviano said: Yeah, I knows it...but I actually have a roster idea that will hopefully be more fun. That said, it'll be hard not giving the CDs a shot in this rule set.
Is this a permemnant change? The HM finally showing some love to the BCs and Big Guys in general?

I didn't see any big guy restrictions here and am thinking what having two skills on a big guy would be like.

Hmmm...3 Ogres with Block and MultiBlock...one with Guard.
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On 9/27/2011 Jamie said: C'mon Rob, you know you aren't obligated to bring the team you sign up with... we've never actually enforced that lol

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On 9/26/2011 Rob Ottaviano said: Can't be any more mysterious than the double-skilled Bull Centaurs on JKARR's team.
Not hating, just wish I read the rules before choosing my team. :)
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On 9/26/2011 Josh Oplinger said: I will, don't worry. Although the Scaley Buggers won't be in attendance this tournament. Unless I wuss out from my super secret mystery team I want to bring... We'll see!
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On 9/26/2011 Rob Ottaviano said: Yes, I stole the mojo...come get it back! :)
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On 9/23/2011 Josh Oplinger said: It's so lonely out here...
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